[Your heart drops, you can feel your body go cold with fear. You’re not used to fear, but your body seems to know that you’re going to die, and despite your skills and abilities there’s simply nothing you can do about it.
Searing heat and cold stone crashes down upon you.
With a small gasp you look around. You’re no longer in a large cave, you’re not facing your death before a raging ancient elemental.
Instead, you realize you’re sitting in a clearing, with other familiar faces. You know these people, and you know that they had all surely died standing beside you as the elemental’s primal magic killed you all. Confusion keeps you all silent for a long moment as the events of the last few weeks replay in your mind.
The – god? – with the pan flute, the dwarf that was his cleric, the town that flourished one moment and was charred the next, and traveling to another plane. These events skitter across your thoughts. Fights, mazes, monsters, puzzles, strange traveling companions you can’t place having known before, and spells that you’ve never heard of before. Even though you know you were fighting along-side your friends, some details weren’t right: names were wrong, races were wrong, fighting styles were impossible – but you know they had been themselves.
The events and passage of time feel so real that it’s disorientating. Still-warm half-eaten bowls of stew in the camp site seem proof enough that whatever happened – it hadn’t taken long. Confusion on the faces of your companions makes it clear that whatever ailed you, had happened to them as well.
But how did you get here? You don’t remember breaking camp, you’re not even sure why you’re all traveling. Common sense says you’ve got a job – you’re all pretty good about not pissing off the local, or even the not so local, authorities – so it’s not likely you’re on the run.
You remember completing your last job, and you must’ve had time to get repairs and provisions – your gear is in good working order, your rations are fresh, and no one seems road weary.
What in the name of Theria’s Children happened?]
Started originally in 2014 or so, this campaign was put on hiatus until August 2020, when Quin picked it back up after the end of the official Dar na Theria campaign.
Set in the homebrew world of Theria, we are a group of adventurers who have been together for this job we’re pretty sure we’re all headed off to do… but we’ve all had a bit of a fugue dream last night, and are not really sure what’s going on.
Our cast of characters in this campaign is:
- Abraxus – a Ravenite Dragonborn Hexblade Warlock (Kitavru)
- Anais – a High Elf Grave Cleric of Bendis of the Moonbow (Kitavru)
- Aranis – an Eladrin Scout Rogue with long range proficiency
- Azure – an Eladrin Horizon Walker Ranger
- Crash – a Minotaur Echo Knight/Barbarian
- Ilex – a Halfling Support Bard with a flying squirrel familiar named Dancer
- Thiride – a Drow College of Eloquence Bard
- Quilla – a Half-Elf Phoenix Sorceress (and Librarian)