Nerds on Bikes: The Funnies (November 21)

So, for a long time, I have collected snippets of the shenanigans that happen at Nerds on Bikes/Team Rowboat games. I often post them on twitter, but I thought I would start cataloging them here, since that’s a more permanent record (and a lot easier to share). Which isn’t to say I’m abandoning twitter, just that they’ll get posted here too.

When last we left off… Actually we didn’t leave off. This was our first campaign session in round 2 of the world of Ath’edar, where the Elves of the Night are at war with… well, everyone… and right now they’re kicking everyone’s butt.

Our intrepid crew of adventurers includes Sydney Harbinger, Enchantress/Wizard; Evan Sanpierre, Rogue; Daniial Ruathym, Bard; Elara Allurin, Sorceress and (we hope) the Good Twin; Raer and his friend Gojira, Summoner and Eidolon; and Caranna Tyndall, Cleric.

Below are the outtakes from our first session, whereby we are all thrown in together at the behest of a crazy elf lady named Ruella (Cruella DeVille), who then gets herself and her magic crystal spheres captured by the Evil Elves and now we have to go rescue her.

*** *** ***

Wizard: Do you still look the same?
Sorceress: Smokin’ hot? HELL YEAH.
(I feel it important to note that Sorceress has a male player.)

DM: There were a lot of index cards, Bard, did you leave them in a book?
Sorceress/Wizard/Rogue: Yes.
Bard: Oh yeah, here they are…

Summoner: Bard has a 24 Charisma
Rogue: Do his boobs glow too?
Rogue: At a 24 CHA, does he even need a shirt?

NPC: I can promise you a real meal, finer than you can get here.
Summoner: I seek knowledge, not food.
Bard: Screw that, I seek food.

Rogue: And I’m the guy in the corner with his hand on his sword.
Rogue: And no, that’s not a euphemism.

Summoner: Hey cool, I can summon a celestial orca!

Summoner: So they’re all dead?
DM: No, but one of them is bleeding.
Wizard: To be fair, two of them are bleeding, but only one of them is bleeding /on the floor/.

Introducing Another Anna: Caranna Tyndall

So in yet another vision of insanity, I have agreed to play in a 4th D&D campaign. The 5E campaign ended badly at the hands of a large, pissed off dragon, and one of the regular Team Rowboat crew wants to try her hand at DMing again, so she’s going to be running a campaign on off-Sundays.

Yes, dear reader, this means that I will be playing D&D from 4-9:30ish (Team Rowboat, Antha Darkmore) on Saturday and 1:30-5:30 (Gods and Mortals, Ancelyn Blackstone) on Sunday one week, and then from 6-10 (City of Fangs, Anvari Zarthus) on Saturday and from 3 to 7 (Team Rowboat 2: Dragon Boogaloo, Caranna Tyndall) on Sunday the next week.

And that is just a LOT of D&D.

My newest character will be starting at level 12, because my previous character in this campaign met the love of her life and settled down, and I don’t want to break them up.

So everyone, meet Caranna Tyndall, half-elf cleric of Miruna the Comforting, the Goddess of Death.

Caranna Tyndall

Tamoko, by Artastrophe

Caranna is from the coastal city of Durcynnes, in the Southern City States, south of Surast and east of the Elven stronghold of Evenbright. Her father was an Elf of the Twilight, and a trader, and her mother a human from the city of Highgate. They met, later in both of their lives, in Durcynnes – a port city on the Crater Sea – and stayed there after their daughter was born.

Her mother died when Caranna was 12 of a wasting sickness, which Caranna also caught and died from. Her father, faced with the prospect of losing both his wife and his daughter within a week of one another, scraped together enough money to purchase a resurrection spell – but only one. He chose to revive his daughter, knowing that she – being of half-elven blood – would live to see him into his old age, where his wife would not, as she was approaching her silver years when she caught sick.

Caranna, however, was not the same child after her time in Miruna’s realm. Previously disinterested in her studies, she became more and more convinced that she was called to a life in the priesthood, having been given a second chance at life. Her father consented, considering her resurrection a favor done to him by Miruna, and Caranna entered the service of the Goddess of Death when she finished school at 16.

As a postulant at the temple, she learned to care for the dead, and as she grew in skill, learned to speak with the dead as well. Like all clerics of Miruna, she worked tirelessly with the poor, the disadvantaged, and the sick – shepherding them through the stages of their lives until they could rest peacefully in the folds of Miruna’s cloak after death.

Her primary goal is to create balance – balance between life and death, and balance between the living and the dead. She cares equally for both and is considered an expert at the rites to remember the various beloved ancestors in her family. She does not fear death, or the dead – knowing that once the dead know you’re afraid of them, they may try to take advantage of you.

She is calm and even tempered, conscientious and agreeable, and tends to ride the balance between tradition and improvisation, trusting to her skills and to her goddess when it comes to new and unexpected situations.

At 35 years old, she is now fully trained and no longer affiliated with the Temple in Durcynnes. From her father, she inherited a love of travel, and so has spent much of the last two years traveling the coast of the Crater Sea. She writes to her father often, and the two remain close. She also is very close to her deceased mother, who is peacefully resting in Miruna’s realm.

RPG Character Builder

This is the character builder I used to help me get the basic details down for Anvari – http://www.ashami.com/rpg/

It’s actually pretty snazzy, and useful for both PCs and NPCs – tables to roll on, or just things to pick from. Once I had a basic idea (which for me was just the character motivations) I was able to run with things until I had a character I really think will be fun to play.

Double fun, I’m going to use it to come up with some personality and backstory for my other tiefling (Antha Darkmore, who is a Witch (Pathfinder)). She’s in a much less RP focused group, but having a backstory and a personality is fun. I think I’m going to go with something along the lines of “creepy as fuck” for her basic character template. After all, she does have a spell that lets her vomit spiders. (And one that my group won’t let me take, where you peel off your own skin and turn it into a construct to go do dirty deeds for you. It’s called “skinsend” and it’s horrifyingly awesome.)

Antha is in a campaign that has her hunting for Baba Yaga – it’s pretty spooky, and fairly fun so far.

Antha Darkmore - Tiefling, by ThatDMan
Antha Darkmore – Tiefling by ThatDMan

As a person who usually plays conventional races in unconventional ways, it’s a little odd to be playing two unconventional characters at the same time, but they have such different flavors that I think it’ll work.

The Newest Anna

My Saturday night Skype D&D 4E game (which doesn’t have a name) finished up a major plot arc tonight, and will be taking a break for awhile. Instead, we’re starting a new campaign, with a new DM. This will be a city campaign, which has been fun to plan for – I’ve never played in a city campaign, so allowing a character to really plug into one specific location is pretty fun. I’m going to be playing a Tiefling Warlock (Infernal Pact), since the class seems like something I’d have fun with, and tonight we spent a little time fleshing out character ideas and putting some meat on the bones of our new characters. I’m having a lot of fun putting this character together. I still need to come up with a few more contacts for her, but this is what I have so far:

Tiefling Warlock

(Tiefling, by Sarah Stone)

Anvari Zarthus

Warlock About Town

5’10″, 190 lbs

Skin – deep bronze
Eyes – dark brown
Hair – black, shoulder length, straight
Build – robust

Assistant at The Academy, Member of House Shavra.

Residence: House Shavra
Most frequently found in: The South Side, especially at posh wine bars that are entirely out of her pay grade, and anywhere else in the city she thinks she’ll get good food.

Anvari is convinced that the best thing is to truly enjoy life itself, sensuously and vivaciously. She has a great love of fine food and drink, sumptuous clothing, fine art and theater, and generally of living the good life. Her small room at House Shavra is filled with high quality items – she’s clearly more interested in furnishing the room than in paying for a larger one. She knows the best places in the city to get great food – whether it’s exclusive dining or just really good fish and chips. It’s not the expense of expensive items that draws her, more the luxury of enjoying them. She is largely unpretentious, and unafraid to eat cheap noodles for a few weeks to be able to afford a “Fine Dining Experience” like those of the Crested Falcon.

She believes all beings should be free from burdens and enslavements, that they could enjoy life as richly as she does, and she has several proteges at The Academy who think similarly.

Contacts:

Grays Moordan (Human, 58) – Grays is a retired guard and the city’s premier food critic. He writes a column for the local newspaper every Tuesday and Friday, sharing restaurant tips, food secrets, and the best places to get the best drinks in town. Anvari is a devoted follower, purchasing a newspaper each time his column appears and clipping the ones she finds most interesting. She keeps a notebook of clippings and notes of places to eat and drink, regularly making notes and her own “reviews” afterward, and sometimes writing letters to the editor in response to Sgt. Moordan’s columns.

Werangrath Barrelcoat (Dwarf, 245) – The patriarch of the oldest art and rare goods dealership in the South Side, Beetle and Barrel, Ltd. A curmudgeonly, ill tempered, and generally unpleasant Dwarf, Werangrath is well respected among his peers, and keeps a close eye to the pulse of art and other rare goods on sale in Korvosa. His age and stature in the city grant him a certain amount of personal leeway (which benefits his irritable personality), but when it comes to art and other artifacts, there is no one with a finer eye in the city. Beetle and Barrel, Ltd has held a series of short classes on the basics of the art trade and the rare goods market, which Anvari eagerly attended. While she is not on a first name basis with Werangrath (and few are), she trusts his opinion on fine goods, and trusts his dealers to make good recommendations about purchases for her apartment. She has a personal wishlist at the dealership, where she purchases many of the fine items that decorate her room at House Shavra.

Naomi Rose Drysdale (Half-elf, 26) – A former student at The Academy, Investigator Drysdale is an up and coming member of the Korvosan Guard, doing exclusively scrying and espionage research into slavery and trafficking rings, both of which are highly illegal in Korvosa. Horrified by the stories told by a schoolmate who had been involved in a trafficking ring, the young woman is devoted to her work, finding it a personal mission to free those who are enslaved and living in oppressive situations (even if they are dubiously legal). She is also an outspoken force against indentured servitude – a practice which comes in and out of fashion among the Korvosan elite. Anvari was the TA in one of her classes on magic while she was at the Academy, and the two have kept in close contact over the intervening years. Though they share opposite tastes and styles, their friendship is based on a mutual desire to rid the world of the evils of enslavement of any kind.

The Murder Hobo Investment Bubble

If you, like me, happen to (on occasion) play the part of the Murder Hobo, it is worth your time to read this piece on the particularly lucrative market that may or may not be exploiting your desire for loot.

The Murder Hobo Investment Bubble

Short version? No really, never trust old men in inns handing out quests.

(Still working one or two things out on the new theme, but it’s mostly done. 😀 Hooray!)